Tuesday, January 19, 2010

"Infinite Crisis" parts I & II by Greg Cox

"Infinite Crisis" parts I & II
by Greg Cox
multicast production
Produced by Graphic Audio
approx 12 hours total

I think I may have become addicted to GraphicAudio audio book productions. These guys really know how to suck you into a story and leave you, in this case, feeling as beat up as the superheroes involved. I mean that in a good way, the sound effects, music and acting puts you in the middle of the action and you feel every punch thrown. With all the action in a comic book, the transition to novelization of a series and then to audio book there lies the potential of losing some of the ambiance created by the brightly colored panels, but here's where GraphicAudio shines. Not only do you get all the ambiance, you are placed dead in amongst the action.

Infinite Crisis was a seven-issue limited series of comic books published by DC Comics beginning in October 2005. It was written by Geoff Johns and illustrated by Phil Jimenez. The series storyline was based on the 1985 series "Crisis on Infinite Earths" and it revisits characters and ideas that were from the earlier work. Greg Cox then took that series and created the novelization of the series. Then we move to audio book "Movie in your Mind" form from GraphicAudio. GraphicAudio released the production in two 6 hour segments.

For years, the rift between the Justice League's leaders has been widening. Batman's paranoia has given birth to an army of robotic assassins. Batman created the Brother Eye satellite to make sure "meta-humans" don't abuse their super powers. Somehow the satellite is hijacked and begins it's jihad against superheroes.

Wonder Woman has declared herself judge, jury, and executioner, taking a foe's life in an act that was broadcast worldwide. Superman is under the influence of mind control. With the Justice League divided and a super-villain coalition openly targeting the heroes, ordinary civilians find themselves caught in the crossfire.

The heroes have lost their way, their values, and their responsibilities. Only those who understand the true meaning of sacrifice are prepared to rectify this crisis-a crisis that originated in an alternate era when infinite earths collided in a cosmic cataclysm that erased history and lives. And those who survived are looking to restore all they have lost, regardless of the consequences.

In an epic adventure with battles taking place all around the world and even into the center of the universe every comic book fan will enjoy listening for their favorite hero. Nearly every superhero ever created by DC Comics makes an appearance and even some new ones.

Be prepared to be completely blown away with a great story by Greg Cox, created by DC Comics, and converted into a "Movie in your Mind" by GraphicAudio.

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posted by Gil T. @ 10:01 PM Comments: 0

Tuesday, September 15, 2009

"Superman: The Never Ending Battle" (Justice League of America) by Roger Stern

"Superman: The Never Ending Battle" (Justice League of America)
by Roger Stern
Multicast production
Produced by GraphicAudio
Approx 6 hours


I never really thought about it before, but comic books can really be philosophical pieces of literary art. I know that I had a friend that was a Literature/Composition instructor at a small community college in Missouri and he would assign the class comic books as a reading assignment and while getting a small laugh from the students, he would continue to tell them that the words in comic books can create as much of an atmosphere as the images. With the few novels in the market based on comics this imagery must be carried further. Sometimes it's a hit or miss but that is true with any novel. In this novel not only is the imagery there but the author, Roger Stern, has thrown in a bit of a philosophical view of what makes a superhero keep doing what he's doing.

To explain what makes a superhero keep helping even though he (or she) may be fighting a never ending battle, Stern uses the example of George Washington and the founding fathers of the USA mixed in with the Paradoxical Commandments of Leadership. Those commandments are:

1. People are illogical, unreasonable and self-centered - Love them anyway.
2. If you do good, people will accuse you of selfish ulterior motives - Do good anyway.
3. If you are successful, you win false friends and true enemies - Succeed anyway.
4. The good you do today will be forgotten tomorrow - Do good anyway.
5. Honesty and frankness make you vulnerable - Be honest and frank anyway.
6. The biggest people, with the biggest ideas can be shot down by the smallest people with the smallest minds - Think big anyway.
7. People favor underdogs but only follow top dogs - Fight for a few underdogs anyway.
8. What you spend years building may be destroyed overnight - Build anyway.
9. People really need help, but may attack you if you do help them - Help them anyway.
10. Give the world the best you have and you may get kicked in the teeth. Give the world your best anyway.

So now we know what guides Superman and why he does what he does, let's talk about this audio book.

First and foremost this audio book is another spectacular production by GraphicAudio. When it comes to bringing a novel based on a comic book to life in audio book form I know GraphicAudio will do it right. With an amazing cast of voices, spectacular sound effects and sensational background music GraphicAudio makes this audio book a definite "Movie in your Mind."

The title of the book seems ominous enough that it will be a superior foe, but that is not the case, the foe seems to be a terrorist who wants to rule the world with chaos. To begin the chaos a small time villain is recruited. This guy is the Weather Wizard. He begins to bring severe storms to all the hometowns of the superheroes of the Justice League. In a team effort the Justice League must combat the devastation in their hometowns while at the same time trying to find who is causing the mess and stopping him.

While the book does focus primarily on Superman all the superheroes of the Justice League are found in action, and not just small cameos. So, for some good old fashioned comic book fun pick up this audio book from GraphicAudio.

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posted by Gil T. @ 7:16 PM Comments: 0

Thursday, September 03, 2009

Green Lantern: Hero's Quest (Justice League of America) by Dennis O'Neil

GraphicAudio book coverGreen Lantern: Hero's Quest (Justice League of America)
by Dennis O'Neil
Muliticast Performance
Produced by GraphicAudio
approx 6 hours


When you are looking for an audio book and you want something entertaining and worth the time spent listening, you should stop and consider anything produced by GraphicAudio. These guys have set the standard for full production audio books. With superb sound effects, music and acting their promise of "A movie in your mind" is really an understatement. GraphicAudio has a way of recreating the entire universe to blast out of whatever soundsy stem you use to play the audio book.

Even more on that is that when you are looking for super realism that exists in comic books, the GraphicAudio productions of the Justice League universe from DC comics is about the only way to listen to an audio representation of a novel based on super heroes. In this audio book the listener is taken to the beginning and end of the universe with the Green Lantern guiding the way and the production by GraphicAudio makes you feel as though you are hitching a ride with the Green Lantern all the way.

This book is based on Kyle Rayner as Green Lantern. Many old school DC comics fans may know the Green Lantern as Hal Jordan, but at some time in the DC continuum, a new Lantern came about in the form of Kyle Rayner. This novel is that story.

From the beginning we learn how struggling artist Kyle Rayner is given the Green Lantern ring and forced to become the latest incarnation of the Green Lantern. But what does he do with the powers? The ring didn't come with an instruction manual, so not only what Kyle does with the ring have to be learned but also the how.

At this same time the Justice League, consisting of the favorite heroes from DC comics; Superman, Batman, Wonder Woman, The Flash, The Atom, Jonn Jonnz, Plasticman, et. al, become aware of this new Green Lantern. The Justice Leage is concerned as to how Kyle will turn out, will he use the powers for good or evil. After observing him beat down a fighter jet with a dragon created from the ring and then rescuing a man and a little girl from a plane crash using a pair of pliers and a catcher's mitt created from the same ring, they decide to ask him to join on the side of good and join the Justice League.

Kyle, being the geeky kid who never really succeeded at anything isn't sure if he can handle the responsibility and asks for 24 hours to think about the invitation. After discovering that he may be able to handle the responsibility, Kyle returns to the Watchtower, a satellite orbiting Earth that serves as home to the Justice League, the moment he arrives on the station it disappears.

The next day Kyle is summoned by Batman. You NEVER turn down a summons from Batman. Batman is out to discover whether Kyle is responsible for the disappearance. But it is soon discovered that the Oan that gave Kyle the ring, Ganthat, knows why the space station disappeared. Kyle then must travel to the planet of Oa to find the Justice Leaguers. Along this journey Kyle discovers the origin of the Green Lantern corps and the possible destruction of the universe and must battle alone to stop the destruction.

At this point in the book you may not notice but there's some lessons in philosophy, physic and humanity that may make you stop to ponder the meaning of life. This also what makes Kyle Rayner realize that, while he may not have asked for the power, he was born to wield it.

So sit back and enjoy a fun comic audio book with "Green Lantern; Hero's Quest" produced by GraphicAudio.

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posted by Gil T. @ 9:26 PM Comments: 0